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1. Returning player (38mil sp) looking for something casual - in Alliance and Corporation Recruitment Center [original thread]
A little bit about me. I am finding myself getting back into eve after a long break. I enjoy this game for the small scale PvP, no blobs or cap ship slapfests. I have been roaming around FW space and getting some fights. My toon is trained for c...
- by Sheamis Kast - at 2016.04.15 03:12:27
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2. Updates on exploration in arch sites - in Player Features and Ideas Discussion [original thread]
Edited by: Sheamis Kast on 16/09/2008 05:19:19 The EVE lore could really use expanding in game and this is a good way to do it. 90% of the lore surrounding the game comes from out of game articles. Having journals and the like drop from these ...
- by Sheamis Kast - at 2008.09.16 05:18:00
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3. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
It is hard to talk about the Amarr on a whole. Their battleships are very powerful while their cruisers, like the Omen, strugle to even fit guns and a any sort of tank, let alone a speed mod. Work needs to be done on them to bring all of their shi...
- by Sheamis Kast - at 2008.09.10 18:42:00
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4. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Character limit Besides your stance on Amarr laser ships, I actually agree with you a whole lot. I think it would make for better gameplay if the Gallente had the highest top speed, but poor agility; much like a charging Rhino. The Minmatar sho...
- by Sheamis Kast - at 2008.09.10 05:15:00
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5. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Edited by: Sheamis Kast on 10/09/2008 04:52:34 Originally by: Captain Narmio Actually, cruiser sized pulse lasers can quite comfortably hit a 30km optimal. And cruiser sized autocannons need rigs to hit for half damage at 20km, unless...
- by Sheamis Kast - at 2008.09.10 04:52:00
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6. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Originally by: Captain Narmio Cruisers can track cruisers fine, and MWDs do basically nothing to mitigate turret damage! As always, very few things can actually speed *tank* against equal-sized opponents. They use range control to minimis...
- by Sheamis Kast - at 2008.09.09 16:59:00
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7. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Hahahah, oh that was a good one. With that setup the stabber won't be able to maintain his cap long enough to kill the Myrm, which will take about 15mins if he never used a single booster charge. At peak with just the warp disruptor running you ...
- by Sheamis Kast - at 2008.04.15 07:18:00
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8. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
*sigh* where to begin? I guess I will just start at the top and work my way down. Originally by: Liang Nuren Actually, I attacked both. Your idea of nano combat is laughable at best. It was obvious, because you went prattling on with th...
- by Sheamis Kast - at 2008.04.15 03:40:00
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9. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Originally by: Liang Nuren You know, being that well skilled nano stabber pilot, I can say that I've taken exactly one Drake down solo. That Drake was horribly fit, and even still he put me deep into armor. The Stabber simply cannot de...
- by Sheamis Kast - at 2008.04.14 06:46:00
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10. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Sheamis Kast Way to actually read my post champ. I spoke of both gang and solo combat. I was demonstrating that in either situation shooting the Myrm's drones is a waste, unless the Myrm...
- by Sheamis Kast - at 2008.04.13 22:26:00
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11. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Originally by: Cpt Cosmic 2nd, the discussion wasnt about gang warfare only, so you are the useless brick know Way to actually read my post champ. I spoke of both gang and solo combat. I was demonstrating that in either situation...
- by Sheamis Kast - at 2008.04.13 10:04:00
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12. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Originally by: Rellana Any good drake pilot isn't going to let you get close enough for a web,or if you do manage to web them they are going to overheat their MWD and rapidly increase distance. Statements like these are just wrought wi...
- by Sheamis Kast - at 2008.04.13 07:11:00
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13. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 12/04/2008 09:17:14 well I fly this: [Drake, PvP] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Y-T8 Overcharged Hydrocarbon I ...
- by Sheamis Kast - at 2008.04.12 23:48:00
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14. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
I'm not sure that I've redefined anything in what I've said - I said unequivocally that the Drake outclasses the Myrmidon - and for the Drake to lose to a Myrmidon these days simply means that the Drake pilot made gross errors. Here, no one has p...
- by Sheamis Kast - at 2008.04.12 02:32:00
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15. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Originally by: Liang Nuren It's hardly thought experiments when I've taken my Drake versus numerous Myrmidons and won. What you are engaging in here, on the forums, is a thought experiment; even if you have done it in game. I have no...
- by Sheamis Kast - at 2008.04.12 00:01:00
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16. Drake vs. Myrm part XXX - in Ships and Modules [original thread]
Edited by: Sheamis Kast on 11/04/2008 23:11:17 Well, if we want to stipulate ideal conditions for the drake, the fight starts too far out side of web range for the Myrm to get a web on him, then yes. Of course the drake should win. If a ship c...
- by Sheamis Kast - at 2008.04.11 23:07:00
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17. Prophecy PvP setup? - in Ships and Modules [original thread]
So I really like the look of the prophecy, but I cannot seem to come up with any setup that I like. Does anyone use this in PvP / have any suggested builds? Or is the Harbinger just entirely better. Just as a preemptive strike, this is not a whin...
- by Sheamis Kast - at 2008.04.10 19:49:00
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18. What is EMP ammo for? - in Ships and Modules [original thread]
Originally by: Vaal Erit Hmmm, I'm not sure all this hate on EMP is valid. The -10% em change on armor has made it interesting vs armor tankers. I don't mean to sound like I am hating on it. I was just wondering when it is used. I can...
- by Sheamis Kast - at 2008.04.06 08:05:00
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19. What is EMP ammo for? - in Ships and Modules [original thread]
Originally by: Shadowsword Originally by: Sheamis Kast So my question is when would you use EMP? Let me answer your question by another. Do you think that, in real pvp, you have time to test which ammos is most effective again...
- by Sheamis Kast - at 2008.04.06 04:26:00
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20. Rupture - in Ships and Modules [original thread]
Does a small neut and nos really do that much? Please visit your user settings to re-enable images.
- by Sheamis Kast - at 2008.04.05 19:34:00
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